I could output ".chan data" to nuke for converting animation data. Houdini is able to output data so easily. Then the data could come and go Houdini to Nuke.😃
I needed to adjust some rotation each points in copy sop. And I did not use random function in VEX. I challenged to use VEX in Attribute Wrangle. I've had to use several functions. I'll explanation that functions in this article.
I really confused the convert .tx file other than use TX-Manager in Maya.I've wanted to make multiple files automatically. Unfortunately, The maketx.exe is not automatically and not useful for me.Then. I challenge to write a butch file with a lot of advices from our technical director.