Dec 18, 2015
Dec 11, 2015
Houdini : SOP | VEX Basic 01
SOP | VEX Basic [.hip file - 03_VEX_Basic01_.hip]
Use VEX in AttribWrangle SOP to make attribute and local attribute.
Dec 1, 2015
Oct 15, 2015
Aug 27, 2015
Houdini | Available attribute in Houdini Engine for Maya
P->position, v->velocity, force->acceleration, life->lifespanPP, Cd->rgbPP, Alpha->opacityPP, pscale->radiusPP.
Jul 31, 2015
Jul 3, 2015
Jun 28, 2015
SOP to construct motion graphics
I tried to construct this motion graphics using sop only.
Sopの構築だけでなんとなく作ってみました。
May 19, 2015
Particle Using Normal Force By Volume
"Volume From Attribute SOP : N(normal)" and "Advect By Volumes POP (Up date Velocity)"
Nomal was maked by VOPSOP.
Nomal was maked by VOPSOP.
May 12, 2015
Apr 3, 2015
Houdini Alembic Export with Unpack Sop.
Using Unpack SOP.
Unpack Sopを使うことでフラグメント単位で別のオブジェクトになってしまうAlembicの特性を制御。
Max,MayaにAlembicを読み込む際にかなり役立つ。
Apr 1, 2015
Houdini Alembic - Use Partition Attribute
The making some partition with primitive level.
ROP Alembic Output
Partition Mode : Use Attribute Value
Partition Attribute : Name - この設定にすることでpieceという単位でパーティション分けされる。
ROP Alembic Output
Partition Mode : Use Attribute Value
Partition Attribute : Name - この設定にすることでpieceという単位でパーティション分けされる。
Mar 24, 2015
Mar 20, 2015
Houdini : Overview of Dynamic Fracturing 01 (Digital Tutors)
I challenged learning Dynamic Fracturing on Digital Tutors.
Voronoi Fracture Points, Voronoi Fracture
Voronoi Fracture Points, Voronoi Fracture
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