Dec 18, 2015

Houdini : SOP | Twist Keep Rotation


SOP | VEX Basic  [.hip file - 04_TwistKeepRot_01.hip ] in preoaration.
Use Copy Sop and Expression.

Dec 11, 2015

Houdini : SOP | VEX Basic 01



SOP | VEX Basic  [.hip file - 03_VEX_Basic01_.hip]
Use VEX in AttribWrangle SOP to make attribute and local attribute.

Dec 1, 2015

Houdini : ROP | NOT CROP EXR

H15になってデフォルトでEXRのクロップがされてしまうので、その解除のメモ。

Aug 27, 2015

Houdini | Available attribute in Houdini Engine for Maya




P->position, v->velocity, force->acceleration, life->lifespanPP, Cd->rgbPP, Alpha->opacityPP, pscale->radiusPP. 

Jul 31, 2015

Houdini : SOP | Attribute to Rocal Variable

様々なアトリビュートをローカル変数に変換することでSOP内で使用することを可能にする。

Jul 3, 2015

Houdini : Memory Leak of DOP


Using a Variable of "HOUDINI_DOP_MAXCACHE" is a method of memory leak.
[ command : hconfig -a ]


Jun 28, 2015

SOP to construct motion graphics



I tried to construct this motion graphics using sop only.
Sopの構築だけでなんとなく作ってみました。


May 19, 2015

Particle Using Normal Force By Volume

"Volume From Attribute SOP : N(normal)" and "Advect By Volumes POP (Up date Velocity)"
Nomal was maked by VOPSOP.

Particle Arrange Using VOPSOP : Volume Sample From File, Volume Gradient From File

VOPSOP : Using "Volume Sample From File", "Volume Gradient From File"

Apr 3, 2015

Houdini Alembic Export with Unpack Sop.


Using Unpack SOP.
Unpack Sopを使うことでフラグメント単位で別のオブジェクトになってしまうAlembicの特性を制御。
Max,MayaにAlembicを読み込む際にかなり役立つ。








Apr 1, 2015

Houdini Alembic - Use Partition Attribute

The making some partition with primitive level.

ROP Alembic Output
Partition Mode : Use Attribute Value
Partition Attribute : Name - この設定にすることでpieceという単位でパーティション分けされる。

Mar 20, 2015

Houdini : Overview of Dynamic Fracturing 01 (Digital Tutors)

I challenged learning Dynamic Fracturing on Digital Tutors.
Voronoi Fracture Points, Voronoi Fracture