Feb 26, 2015

Feb 25, 2015

Houdini Rendering to Normals with Mantra (N) Problem Under Zero


HoudiniでNormal Infoをレンダリング。ただ16bit Float EXRだと0以下の情報が入ってしまう。
そこでimg内で0~1以内のレンジに調整しなおす。

Houdini Rendering to Z-depth with Mantra (Pz)


I tried to rendering z-depth with Mantra.
Referenced : PQ-ZdepthPath

Feb 21, 2015

Houdini - $JUSTHIT and to load random fraguments


if($JUSTHIT == 1, 1, 0),  `floor(fit01(rand(stamp("../copy1", "mygeo", 0)), 1, 202))`


Houdini Particle $NUMHIT-Colors


Using Popnetwork-old, $NUMHIT > 0, $NUMHIT > 1, $NUMHIT > 2

Feb 18, 2015

Houdini Memo - hbatch on network ( command line)


Try to do "hbatch" on network using Houdini Engine License.

Houdini Memo - hbatch ( command line)


hbatchでノードを指定して計算させるメモ。Houdini Engineを使ったbatchをネットワークレンダラーで計算させる方法のメモ。

Feb 2, 2015

Mantra Basic Memo 02 - Use HDRI


HDRIを使ったRefrectionの設定,
Geometry Light Setting,  Half Distance Attenuation & Ramp

Feb 1, 2015

Mantra Basic Memo 01 - Envilonment & AreaLight


基本的なEnvilonment Light & Area Lightの設定。 Rendering Engine : Physically Based Rendering ,
Attenuation : Physically Correct Attenuation