Jul 26, 2017

Jul 19, 2017

VEX | Scaling Point In Packed Primitive





This VEX Code is a great! That way can make a arrangement scale in packed primitive. 


The Claypool Lennon Delirium - Satori





I directed cg supervise in this music video. All made by Houdini.

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From The Claypool Lennon Delirium's new EP "Lime And Limpid Green" available on August 4th, 2017 on 10" vinyl or digital download. 
Pre-order here: http://smarturl.it/LimeLimpidGreen

Featuring covers of The Who, Pink Floyd, King Crimson, and Flower Travellin' Band.

Director :
Koichiro Tsujikawa(辻川幸一郎)

Jun 13, 2017

Houdini | Redshift : Volume Rendering From Volume VOP




Left image is Mantra render, right is Redshift render. Mantra render time was 1m32s, Redshift render time was 10s.

I usually use stopped smoke from Volume VOP. Then I have to do the making on Redshift, but It has several problems in Redshift Light settings.


Jan 18, 2017

KYARY PAMYU PAMYU / HARAJUKU IYAHOI





I directed computer graphics in HARAJUKU IYAHOI. I made that with Houdini.
Thanks for all staff of CG part. So hard project and very tired.

In the future, I want to explain making by Houdini. Please wait a moment now.


Jan 9, 2017

Houdini | CHOP : .chan data file for Nuke




I could output ".chan data" to nuke for converting animation data. Houdini is able to output data so easily. Then the data could come and go Houdini to Nuke.😃


Dec 7, 2016

Houdini | VEX : Rotate Control Each Points







I needed to adjust some rotation each points in copy sop. And I did not use random function in VEX. I challenged to use VEX in Attribute Wrangle. I've had to use several functions. I'll explanation that functions in this article.


[.hip file : CopyRotateControl.hip]



Oct 26, 2016

Arnold | Convert to .TX File Using Batch Flile





I really confused the convert .tx file other than use TX-Manager in Maya.I've wanted to make multiple files automatically. Unfortunately, The maketx.exe is not automatically and not useful for me.Then. I challenge to write a butch file with a lot of advices from our technical director.

The file is in zip that link to dropbox. 

Refarenced documents : 

Oct 10, 2016

Houdini | How to Substance for Houdini



I tried to do setting the substance material in Houdini. It is pretty good.

[ .hip file - _SubstanceForHoudini/_BasicAttendMaterials/01.hip ]

Oct 7, 2016

Houdini | SOP : Group Time Shift






I tried to import original animation data to a few points. But I confused that.   Then, I gave some advice from our TD. I introduce that constitution.


 [.hip file - Houdini_TEC/SOP_GroupTimeShift/group_time_shift_2-particle.hip] in preoaration.


Sep 15, 2016

Generalist Reel 2016





海外プロダクションに視察に行くためにGeneralist, CG Supervisor としてのリールを作った。
I made a generalist reel for visiting productions inVancouver.

https://vimeo.com/182826970

御覧になるにはパスワードが必要です。 yoong@dream.jpにお問い合わせいただければ
バスワードを返信いたします。

Password required to watch this reel.
Please ask me password. yoong@dream.jp

Sep 5, 2016

Houdini | SOP : Vector Into VDB






Disappear velocity info in geometry when convert particles to VDB.

パーティクルをVDBにコンバートするとPackされvelocityの情報がなくなるので
AttributeWrangleを使用し元のparticleやFLIP Fluid などからvelocityを入力。

何かのシェルフツールを実行すると出るやつなんだけど、シェルフポチポチしまくるのが
面倒くさくいのでメモ。

Houdini : POP | Bubble Burst





仕事でシャボン玉が破裂する表現を求められたのでHoudiniで対応。

 [.hip file - c24_05.hip] in preoaration.


Jul 11, 2016

Houdini | VEX Introduction





VEX入門のまとめ。

http://www.sidefx.com/docs/houdini15.5/vex/snippets
ここでVEXの基本事項を確認すること。


[ 扱えるアトリビュートとVEXタイプ]

vector : @P, @accel, @center, @dPdx, @dPdy, @dPdz, @Cd, @N@scale, @force, @rest, @torque, @up, @uv, @v

vector4 : @backtrack, @orient, @rot

int : @id, @ix, @iy, @iz, @nexid, @pastate, @resx, @rexy, @resz, @ptnum, @vtxnum, @primnum, @numpt, @numvtx, @numprim, @group_*

string : @name, @instance